Puzzles are among the most popular game genres.
This is primarily due to its exceptionally general allure. Puzzle games, designed to challenge one’s inventiveness, have also gained widespread popularity in the entertainment industry. Some include thinking outside the box, solving problems in a limited time, remembering complicated patterns, and matching things based on categories.
In many circumstances, the knowledge gained from finishing one problem does not always translate to improved success in following challenges. Often, one puzzle may even stack on top of another, becoming more complex as time passes.
It’s no wonder, therefore, that the fall rate for users who play puzzle games is generally much higher than for those who play action games.
So, to discourage players from hitting their heads into a figurative wall, every part of the design, from onboarding to progression, must be thoroughly evaluated.
Furthermore, puzzle games that do not pay attention to appearance, particularly those with a setup consisting solely of self-contained problems, can risk becoming monotonous.
Puzzle games have evolved in a variety of ways throughout the years. A puzzle game can range from simple “match 3” titles like Candy Crush to the deceptively complex Baba is You. However, one of the most critical variables in their growth is the style of material presented to the player.
Many puzzle games have been designed as a sequence of unconnected problems from their start. Players do not go into these games expecting to find a significant connection or tale.
Within the last decade, we’ve witnessed an increase in puzzle games that integrate features from different genres. Although puzzle design might be a challenging experience, the principles that support it could be classified into two types.
There are linear puzzles. In this first design, there is only one legitimate answer, and the player must solve a puzzle using several tools and mechanisms offered.
Even games that provide users real-time control (such as puzzle platformers) would limit the player’s options by restricting their control when running, for example. The player cannot edit or change the puzzle’s basic elements in ways other than those stated by the developer.
The nonlinear puzzle is the second form. The options accessible at the start and the final result are fixed in this situation. However, there are several solutions to the problem.
Finding a solution is only part of the challenge in these games; you can then compare yours to your friends’ progress. This puzzle design is focused on emergent gameplay rather than pure brain teasers. As the designer, you give the player a selection of tools and ask them to devise a solution.
There is no such thing as a single “right answer” in a nonlinear puzzle.
Making a puzzle game that is challenging, interesting, and provides players with clear guidance when they need it is challenging.
A dominant solution is always present in a puzzle. One of the primary goals of a game developer is to avoid using so many dominating methods in his games. Paradoxically, when you build a puzzle, you consciously generate a dominant strategy: the answer.
In the case of puzzle games, the purpose (and the entire amusement) is to discover the dominant solution.
The catch is that the puzzle loses its appeal once you figure it out. Every problem will have many ideal solutions, one for each distinct purpose.
Puzzles are fundamentally problem-solving exercises. These types of tasks appeal to our human minds. Puzzle video games are exciting and stimulate our brains to generate endorphins responsible for our happiness. These types of video games reduce cognitive deterioration since they require memory: attention, strategy, reasoning, and logic.
Puzzles make us appear and act wise.
Solving puzzles exercises our brain while providing feedback on how well it is doing. They gratify two appetites at the same time: the need to be intellectually respectable and the desire to win.
Everyone enjoys an excellent shock to our sense of habit and rhythm, known as that surprise element in puzzles. Disruption is not just entertaining; it is beneficial to us. Users have come to like the rejection of the formed expectations from patterned gameplay.
Figuring out the interactions between tools that are merely hinted at but never clearly presented to the player is a big part of emergent gameplay.
A good puzzle structure is tough to achieve. One of the most challenging tasks for the developer is attracting people to download and play the game. It is the most common place to lose new gamers quickly.
The idea is to teach the player the hidden patterns and dynamics of how your puzzle would function so that they may figure things out and come up with solutions without being instructed on what to do. As you can expect, this presents a significant issue; the player will likely be confused or fail to establish the necessary links between ideas.
You can build your world of puzzles and more at Pearl Lemon Games. We can make something for your dream game and lay out a working and effective design without sacrificing your unique idea.
You solve all the puzzles for the player if you offer them too much information. And, if you supply too little, they won’t be able to make the connections on their own. Pearl Lemon Games can find something in between – for you and your target audience for the puzzle game. We’ll take note all throughout.
In puzzle game development, the player must understand what they are doing, how they are doing it, and why they are doing it. These questions must be answered for each rule, item, or tool you provide the player to use to solve problems. The sequence in which problems and their mechanisms are introduced to the player is essential to how your game will be received.
Pearl Lemon Games are the developers for the job. Our game
development supplies both general and specialized game engineering experts and complete game development teams to support our clients’ gaming teams and fulfill extensive game development.
The puzzle genre has always been defined by challenge, and the primary goal of these games is to draw problem-solving qualities like logic, pattern recognition, sequence solving, or word completion to the test.
We at Pearl Lemon Games can develop various puzzle games based on the targeted user demographic of each individual puzzle game client and their idea.
We can all agree that the power lies in simplicity, brevity, and a good scenario through which we can engage our thoughts through a puzzle and make users smile. Various games emerged over time that stretched the boundaries of typical puzzle games, but nothing tops a simple, classic puzzle that users love coming back to.
You don’t need to look further for where to bring your puzzle game ideas into actual, working gameplay to enjoy. Pearl Lemon Games is sure to cater to your needs and goals.
We’re well aware that the key elements of the gaming industry are high-quality development. An original concept and fundamental mechanics, target audience, monetization, and mechanics all structured well should avoid specific typical game design problems that would otherwise be time and resource intensive.
Puzzles are tricky, but we aren’t. A seamless puzzle game development journey can start with our agency, which is one call away.
Contact us with your ideas. We will be more than glad to help you.
Regularly doing puzzles and playing puzzle games encourages your brain to improve and build new connections, improving your short-term memory. University of Michigan researchers discovered that people playing puzzles for 25 minutes daily improved their IQ scores by four points.
Solving a complex problem helps us develop our pattern recognition skills – the brain’s capacity to make meaning, establish order, and form solutions from the material we have been given. We also learn to operate faster by trial and error, developing and testing our hypotheses.
The types differ with every country, game, and age demographic – but the most common kinds of users puzzle games have are those that want relief from stress, want to pass the time, or feel accomplished after completing a challenging task. Some want to be immersed in a different character or world or learn something valuable outside of games. Other people want to compete and defeat others, and those players like being taken aback by something unusual.
Make the primary loop exciting and easy yet tricky enough for the player to understand and improve over time. Celebrate victory moments with images and musical effects. To add depth, give players power-ups, raise the value of challenging levels or matches, or give them a unique aim. A puzzle should be both appealing and satisfying. You might want to hide elements, but doing so makes it more challenging to comprehend how the puzzle works, so don’t do it so much. Essentially, a good puzzle seeks to be solved.