AR VR Game Development Services In Florida
You’re not here to browse. You’re here because you’re facing a problem. You’ve got an idea—or worse, a half-built AR/VR game—that’s burning cash and going nowhere. You’ve dealt with devs who vanish mid-sprint. You’ve sat through endless “strategy calls” that say a lot and mean nothing. You’re done wasting time and money. We know the pain because we’ve cleaned up those messes before.
Pearl Lemon Games builds AR/VR games that work. And we do it for clients who are tired of delays, guesswork, and projects that never make it past alpha. Whether you’re targeting the Oculus store, building internal VR simulations, or launching location-based AR gaming in Florida, we deliver builds that meet specs, pass QA, and perform.
Our AR VR Game Development Services In Florida
We’ve developed AR and VR games for businesses in Florida and across the UK. Every service solves a common problem. Every output is measurable. If you’ve been burned before, this is where it gets sorted.
Concept Design And Interaction Mapping
Half the failures in AR/VR start with poorly thought-out mechanics. You can’t wing interaction models in spatial computing. We use Unity, Unreal Engine, and 3D UX prototyping tools like Tilt Brush and ShapesXR to build a logic structure that matches your game type. We map out the field of view, gaze-based interaction triggers, and collision detection. Whether it’s gesture-controlled or haptic-integrated, we wireframe it in weeks—not months—so your stakeholders can sign off early.
Problem solved: Avoid wasted dev cycles caused by vague concepts. Prevent dead-end builds.
Cross-Platform Game Development
Most AR/VR developers build for a single platform. We don’t. From Meta Quest 3 to Apple Vision Pro, from WebAR to Android ARCore and iOS ARKit—we build for all of them. You won’t be locked into one headset or OS. We use multi-platform deployment pipelines with Unity’s XR Interaction Toolkit or Unreal’s XR framework, so you’re production-ready across devices.
Problem solved: Build once, deploy many. No more rebuilding for each store or device.
Spatial Audio And Haptic Integration
VR without sound design is a liability. AR without tactile feedback? Flat and forgettable. We build immersive environments using middleware like FMOD, Wwise, and advanced haptic APIs from Lofelt and Ultraleap. Our sound design pipeline includes occlusion modelling and dynamic range balancing for hardware like Oculus and PSVR.
Problem solved: Improve retention and reduce simulator sickness through sensory balancing.
Multiplayer Synchronisation And Netcode
Whether you’re building a two-player AR experience or a full-scale VR MMO, multiplayer architecture can kill your game if it’s off by 20 milliseconds. We build netcode with Photon, Mirror, and Epic Online Services. We implement client prediction, rollback strategies, and authoritative servers to keep latency in check.
Problem solved: No rubber-banding, no ghosting, no desync. Just tight, predictable multiplayer.
Analytics And Heatmapping
Most games die because you don’t know what’s wrong. We integrate analytics from day one. Using Unity Analytics, Firebase, or custom OpenTelemetry stacks, we track session time, drop-off points, heatmaps of player gaze and movement, and crash traces. We tie gameplay metrics directly into your feedback loop.
Problem solved: Get the data to fix user flow, not just guesses from playtesting.
Monetisation Strategy Integration
Freemium games sink without a monetisation model that’s native to AR/VR. We help you implement non-intrusive monetisation—like rewarded AR experiences, gaze-based offers, and tiered unlocks—without killing immersion. Using PlayFab or custom in-app purchase integrations, we hardwire monetisation into your gameplay loops.
Problem solved: Revenue baked into gameplay—not patched on afterwards.
QA For Spatial And Interaction Bugs
This isn’t mobile. Testing AR/VR games takes a real-world setup. We run test scripts on Oculus, Android, iOS, and WebXR headsets, and test interactions with different lighting, space constraints, and hardware specs. Our QA pipeline includes regression tests, build verifications, and scene-by-scene breakdowns.
Problem solved: Catch interaction bugs and platform-specific crashes before your players do.
LiveOps And Content Delivery Pipelines
Shipping the game is just the start. We handle post-launch content delivery using remote asset bundles, content versioning, and A/B variant testing. With CI/CD pipelines built into Unity Cloud Build or GitLab CI, we ensure your game scales without breaking.
Problem solved: You don’t need to recompile every update. Roll out patches and content in hours, not days.
Why Choose Us
We don’t talk in circles. We talk code, builds, bugs, and delivery. We’ve taken over broken VR projects and turned them around. We’ve launched from scratch with lean teams and hit every deadline. We build for people who need things to work, not just promises.
Schedule a consultation and get clear answers in 20 minutes. No fluff. Just facts.
Frequently Asked Questions
Typical time to first playable version is 6 to 12 weeks, depending on the scope. Fully featured MVPs range from 3 to 6 months.
We primarily work in Unity for speed and cross-platform capability. For higher fidelity or console targets, we use Unreal Engine. Choice depends on hardware targets and gameplay complexity.
Yes. We regularly integrate external 3D models, animation rigs, and existing Unity packages into new builds. All assets undergo compatibility checks.
We use abstraction layers (Unity XR Toolkit or Unreal’s XR framework) and test builds natively on each platform—Quest, Vision Pro, WebXR, Android, and iOS.
Firebase, Unity Analytics, custom Postgres + Grafana stacks, and raw telemetry piped through OpenTelemetry or REST endpoints.
Book A Call And Get Your Build Moving
You don’t need another PDF proposal or another pitch full of jargon. You need answers and a path forward. Whether you’re stuck mid-build, prepping for investor demos, or just trying to get version 1 out the door, book a consultation.
We’ll ask the right questions. We’ll show you what’s possible. And we’ll tell you if your idea has legs or needs work—before you spend another penny.
Book a call. Speak to someone who knows how AR/VR games get built—and shipped.