AR/VR Game Development Services In Georgia

If you’re here, you’re probably tired of flashy promises, confused timelines, and studios that leave you doing the heavy lifting when you’re already on the edge with investors, deadlines, and rising expectations. What you need is someone to take the technical weight off your shoulders and build a system that works—no excuses, no padding, no vague milestones.

Pearl Lemon Games develops AR and VR games that don’t fall apart at scale. That runs swiftly, looks sharp, and keep users where you want them—inside the experience. And we know how to do it right, especially for companies based in Georgia looking to break into mobile AR, headset VR, or hybrid development with a clear monetisation route.

Whether your app is aimed at training, simulation, education, or pure play—we’ll help you plan it, build it, and ship it.

Schedule a consultation and we’ll show you how we can do that.

AR/VR Game Development Services In Georgia

AR/VR Game Development Services

We build for results. Below are eight technical service areas, each one solving real problems we know you’re facing—especially if you’re looking for AR/VR game development services in Georgia. We’ve localised our thinking, matched it to the challenges Georgia-based tech businesses face, and engineered our services around what actually works.

AR Game Development For Mobile

AR Game Development For Mobile

If your users are glued to phones, that’s where your game needs to perform. We work with ARKit (iOS), ARCore (Android), and Unity’s AR Foundation to build stable, responsive, mobile-first AR games that don’t guzzle battery life or overheat devices.

We help you solve real issues: inconsistent tracking, lighting mismatch, lack of 3D model occlusion, and lag in rendering—all of which kill immersion and cause drop-off. Our developers build with low-latency architecture and use Level of Detail (LOD) systems for device-friendly asset loading.

Ideal for: Educational games, location-based entertainment, branded AR campaigns.

VR Game Development For Headsets

Working with Unity, Unreal Engine, and OpenXR, we build headset-based VR games that work on Quest 2, Pico, Valve Index, HTC Vive, and PSVR.

We solve major technical blockers like motion sickness by implementing 90Hz rendering and foveated rendering for headsets that support eye tracking. We focus on frame pacing, controller haptics, and locomotion systems that don’t make users want to pull the headset off after five minutes.

Best used for: Simulators, first-person puzzle games, escape room VR, and training modules.

VR Game Development For Headsets
Multiplayer AR/VR Game Integration

Multiplayer AR/VR Game Integration

Whether it’s co-op learning or player-versus-player action, multiplayer AR/VR brings complexity most teams can’t handle well.

We use Photon Unity Networking (PUN), Mirror, and custom-built WebRTC integrations to make multiplayer fluid. Our devs handle voice sync, player state replication, hitbox desync issues, and cloud matchmaking with AWS and Firebase. We also secure the backend to prevent session hijacks and data leaks.

Ideal for: Fitness AR games, virtual meetups, PvP games, and co-op puzzle VR games.

AR/VR Game Prototyping And MVP Development

You don’t need to dump your whole budget into a full build. We work lean. We use greyboxing, agile sprints, and rapid iteration in Unity or Unreal to get your MVP in front of investors or testers without blowing six figures.

We solve for slow loops, excessive feature creep, and design indecision. You’ll get a clear feature list, asset schedule, and dev timeline with constant review points.

Best for: Startups in Georgia testing market fit or product teams building investor demos.

AR/VR Game Development Services In Georgia
AR/VR Game Development Services In Georgia

VR Training Simulations

We specialise in procedural training—teaching users how to operate equipment, handle safety protocols, or respond to emergencies through VR. We use object-oriented scene logic, raycasting, and physics simulation inside a Unity/Unreal environment.

We solve the complexity of hardware integration (e.g., joysticks, wearables) and build for analytics, so you can track performance per user. Useful in education, corporate compliance, and engineering.

Best use: Construction, medical simulation, manufacturing training in industrial sectors.

AR Retail And Brand Games

Georgia’s retail sector is catching on to interactive displays and in-store AR. We build lightweight, on-brand AR games with target tracking, environmental anchors, and CMS-connected reward mechanics.

We fix the common pain of poor device compatibility, weak object anchoring, and jitter. Our solutions run reliably even in high-traffic footfall environments with weak network signals.

Best for: Shopping centres, brand activations, tourism gamification, and B2C events.

AR/VR Game Development Services In Georgia
Web-Based AR/VR Deployment

Web-Based AR/VR Deployment

We also work with WebAR and WebVR frameworks, including 8thWall, Babylon.js, and A-Frame, letting your users experience AR/VR without downloading apps. That means faster adoption and less barrier to entry.

This solves a major friction point: app fatigue. You won’t need to convince users to download something just to play for 90 seconds. We work around browser limitations with fallback designs and efficient file delivery using CDNs.

Best for: Marketing campaigns, retail demos, and temporary activations.

Post-Launch AR/VR Support And Monetisation

The job isn’t done at release. We handle analytics setup (Google Analytics 4, Unity Analytics), in-app purchases, and revenue model refinement.

We fix session time drop-offs, poor monetisation flow, and retention slumps. Our team builds around CPI/CPM models for ad monetisation or subscription-based systems if your app supports recurring use.

Best use: Long-term product planning, updates, and keeping your revenue pipeline open.

Already have an idea and just need to know what it would take to build it?
Book a call and let’s run the numbers.

Post-Launch AR/VR Support And Monetisation
Why Choose Us for AR/VR Game Development Services In Georgia

Why Choose Us

We work immediately, and we keep things clear. Based in the UK, we know what businesses in Georgia need when they’re stepping into the AR/VR game world. We don’t hand off your project to strangers. You’ll deal with senior developers, project leads who actually reply to emails, and deadlines that aren’t flexible unless you say so.

We’ve helped media brands, e-learning teams, and gaming startups go from sketch to release without the usual delays, silence, or nonsense.

Schedule a consultation and we’ll show you how we can do that.

Frequently Asked Questions

Unity and Unreal Engine, depending on the project’s hardware target. For mobile-heavy AR projects, Unity is our go-to. For high-end VR or graphical fidelity, we prefer Unreal.

Yes. We work with ARKit (iOS) and ARCore (Android), using cross-platform pipelines via Unity AR Foundation to ensure compatibility.

Absolutely. We use frameworks like 8thWall, A-Frame, and Babylon.js. We focus on lightweight builds that load fast and work across browsers without installation.

By developing with stable 90FPS frame rates, using teleport or arm-swing locomotion, and designing with consistent lighting and minimal camera shake.

Session time, interaction events, scene flow, purchase behaviour, and retention rates. We integrate analytics directly into the game engine or use third-party SDKs.

Stop Guessing Start Building What You Actually Need

We’re not here to waste your time. Whether you’re in pre-funding, mid-production, or on your third dev team, we’ll meet you where you’re at. Just straight talk, technical depth, and a roadmap that doesn’t leave you second-guessing.

Book your call and see how we can help build something that works — and sells.

Create a Game That Stands Out — Let Us Develop It. Book Today!

Got a game idea? Let us help you bring it to life with professional development services. Don’t wait—book your session today and take the first step toward launching your game.