AR/VR Game Development Services In Texas
If your current agency or in-house team keeps throwing buzzwords at you instead of code that compiles and runs clean, then you’re in the right place. We handle complex AR/VR game development with a clear goal: launch high-performance projects that deliver value—visually, functionally, and commercially.
You’ve got goals. Pearl Lemon Games have got the tools, the team, and the process to make them work in the context of Texas-based markets—and the wider global scene—without wasting time or budget.
Schedule a consultation today and let’s get your project out of the backlog and into production.
Our AR/VR Game Development Services In Texas
We build projects for serious clients who need solutions—not slogans. Below is a detailed breakdown of our core services designed to tackle specific challenges across mobile, console, and headset environments.
AR Game Development
If your brand or business needs engagement that stops people in their tracks—AR is your ticket. We work with ARKit, ARCore, and WebAR to build responsive, cross-platform AR experiences. Whether it’s retail interaction, geo-based gameplay, or marker tracking for product engagement, we ensure performance under live conditions.
Problem solved: Low user engagement in physical locations or brand campaigns.
Metric: 41% higher engagement with AR-based games over traditional media (Source: ThinkMobiles).
VR Game Development
We specialise in Unity and Unreal Engine development for high-fidelity VR environments. Whether it’s training simulations, immersive narratives, or social multiplayer experiences for Quest or PCVR—we plan around latency, FPS stability, and spatial interaction models.
Problem solved: Poor knowledge retention in training environments and weak product experiences.
Metric: VR training has been shown to improve retention by 75% compared to passive learning (PwC Study).
Multiplayer VR/AR Experiences
Latency, synchronisation, and positional accuracy are what break or make multiplayer AR/VR. We integrate Photon, Mirror, and WebRTC for scalable real-time multiplayer performance. No laggy movement. No broken sessions. Just smooth, tested gameplay.
Problem solved: Inconsistent player experiences and sync issues in real-time multiplayer games.
Metric: 63% of users drop off from apps with poor multiplayer performance within 5 minutes (GameAnalytics).
WebAR and Browser-Based VR
We remove the friction. No downloads, no app store dependencies. Using WebGL, WebXR, and Three.js, we create high-performance AR/VR that works straight in the browser—ideal for retail, tourism, and brand experiences.
Problem solved: High drop-off rates due to app install friction.
Metric: 85% of users prefer WebAR over app-based AR when given the choice (8thWall Study).
AR/VR Game Monetisation and Analytics
Whether you’re integrating ads, microtransactions, or subscriptions, we engineer monetisation strategies using Unity Ads, IronSource, Firebase, and Adjust. On the analytics side, we implement in-depth event tracking for funnel insights, cohort analysis, and retention metrics.
Problem solved: Games that can’t support themselves financially or track key performance indicators.
Metric: Games with event-based analytics are 4x more likely to meet monetisation goals within the first 6 months (AppsFlyer).
Hardware-Specific VR Optimisation
Different headsets. Different limitations. Whether it’s Oculus Quest 2, HTC Vive, or the newer Apple Vision Pro, we handle rendering pipelines, mesh simplification, baked lighting, and motion controller integrations to meet performance targets across devices.
Problem solved: High crash rates and overheating on target hardware.
Metric: 70% of users abandon VR apps after first crash or freeze (Unity Developer Report).
AR/VR Integration With External Systems
We integrate AR/VR experiences with existing ERPs, CRMs, IoT platforms, and cloud services via REST APIs, WebSockets, and Unity SDKs. Whether it’s syncing a VR dashboard with a logistics backend or feeding AR game data into Salesforce—we build connections that work.
Problem solved: Isolated experiences that don’t tie into your operations.
Metric: Integrated experiences improve workflow efficiency by 39% in enterprise deployments (IDC Whitepaper).
QA Testing, Maintenance And Version Control
We provide full QA pipelines including regression testing, performance benchmarking, and device compatibility. Post-launch, we offer patching, hotfix management, and CI/CD pipelines using GitHub Actions, Jenkins, and Firebase Test Lab.
Problem solved: Inconsistent builds and high churn due to bugs.
Metric: Apps with stable release pipelines experience 60% lower churn in the first 30 days (SensorTower).
Book a call today to discuss how any one of these services can solve your tech debt, fix that project bottleneck, or get your new launch ready without burning more time.
Why Choose Us
We work fast. We build clean. We keep our promises. You won’t get passed between departments or forced to repeat yourself to four different project managers. You’ll deal with the people doing the actual work—devs, designers, and product engineers with skin in the game.
We’ve built for clients across Texas, London, Manchester, and even as far as Dubai—but we stay grounded in the details. Every line of code, every storyboard, and every test goes through scrutiny with your business objective in mind. If it doesn’t meet that bar, we bin it and build again.
Schedule a consultation today and let’s get your project out of the backlog and into production.
Frequently Asked Questions
A basic AR/VR game can take 6–12 weeks. For more complex multiplayer titles with backend integrations, timelines can extend to 4–6 months.
We typically use Unity, Unreal Engine, ARKit, ARCore, WebXR, and Firebase. For multiplayer, we use Photon, Mirror, or WebRTC depending on scale and platform.
Yes. We work with REST APIs, GraphQL, and custom SDKs to tie AR/VR environments into ERPs, CRMs, or third-party platforms.
We build natively for iOS, Android, Windows, and Web. Using Unity or Unreal, we optimise shared codebases for headset and mobile environments.
Depends on the audience. For casual games: ads and IAP. For enterprise: licensing. We help determine the model using audience profiling and market testing.
Let’s Build Something Worth Clicking
Don’t waste another month chasing a “perfect” idea while your competitors publish buggy apps and still scoop up users. If you’ve got something you want built, tested, and shipped—and you’re serious about getting it live—then we should talk.
Book a call now. We’ll tell you if your idea’s viable. If it’s not, we’ll tell you why. Either way, you’ll walk away clearer. And sharper.